Having a character with high magic power on standby to cast Curaga on the party is not a bad idea and buffing spells like Haste and Shell are also useful. The player should use their strongest spells and attacks. He will continue to counter when he is not charging up Forsaken. The final stage begins when Kefka has 7,680 HP left he will begin alternating between Forsaken and Meteor. When Kefka's HP drops to 10,240, his counterattack changes to Ultima. When Kefka's HP hits 30,080, he will begin countering attacks with Hyperdrive (unless he is charging Forsaken), a powerful magic attack that ignores defense and will likely kill its target. By comparison, Ultima, which does ignore magic defense and has only two thirds of the spell power of Forsaken, does significantly more damage.Īfter using Forsaken the first time, Kefka will begin using two turns for Havoc Wing, Trine or Vengeance, which eliminates any positive status changes from the party. Despite the preparation time, base power and animation, Forsaken doesn't inflict much damage as it doesn't ignore split damage or magic defense. On his next turn, Kefka unleashes the attack, doing high non-elemental, unblockable magic damage to the entire party. His turn ends, and the background begins to shake. The attack begins with Kefka stating "The end draws near." ("The end comes.beyond chaos." in the SNES/PlayStation versions), followed by a head representing Kefka's laughing expression appearing in front of him. He begins using his ultimate attack, Forsaken. The second stage begins once Kefka's HP has been reduced to 32,640. Kefka will also use Trine, inflicting Blind and Silence on the party. He will most often use Firaga, Blizzaga and Thundaga, but will also use his special, a powerful physical attack called Havoc Wing, that has high power and can easily KO a character. Kefka always uses Heartless Angel on his first turn, reducing the party's HP to 1. Final Fantasy VI PlayStation Bestiary entry
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